See also

This manual refers to Codac v1, but a new v2 implementation is currently in progress… an update of this manual will be available soon. See more.

Installing Codac v1 on Windows for C++ use

Quick start

Using MinGW

Check https://community.chocolatey.org/packages/codac.

Using Visual Studio

Download and extract e.g. codac_standalone_x64_vc17.zip (for Visual Studio 2022) from https://github.com/codac-team/codac/releases/tag/v1.5.6, open example\CMakelists.txt, choose x64-Release configuration in Visual Studio (instead of x64-Debug), double-click on main.cpp in the Solution Explorer and then click on the green Start button, finally check that “My first tube:Tube [0, 10]” appears.

Optionally, download and run https://github.com/ENSTABretagneRobotics/VIBES/releases/download/0.2.3/VIBes-0.2.3-win32.exe before running the project, and check that a tube appears in VIBes viewer.

Building from sources

You will probably need to install these prerequisites (assuming you installed Chocolatey package manager):

choco install cmake git make patch winflexbison
choco install eigen

Then, install the desired compiler (e.g. choco install mingw --version=11.2.0.07112021).

Optionally, for Python (e.g. choco install python --version=3.10.4) and documentation:

choco install doxygen.install --version=1.9.6
choco install graphviz
python -m pip install --upgrade pip
pip install --upgrade wheel setuptools sphinx breathe sphinx-issues sphinx-tabs sphinx_rtd_theme sphinx-reredirects

The logic to follow will then be similar to Linux (note that for Visual Studio, commands such as make install need to be replaced with something similar to:

cmake --build . --config Release --target install

Warning

You might need to replace all occurences of PATH_SUFFIXES with something similar to PATHS ${CMAKE_CURRENT_LIST_FILE}/../../../../ PATH_SUFFIXES in all .cmake in codac/share/codac/cmake/ (where Codac was installed) if a CMake project that tries to use Codac appears to find its installation location but fails to configure the project properly.

See also Information for developers.